![Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly](https://i.redd.it/fy3xoky0w0361.jpg)
Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly
![shaders - God Rays / Light Beams not showing up in Cycles. Tried in different Scene and it worked. Whats the cause? - Blender Stack Exchange shaders - God Rays / Light Beams not showing up in Cycles. Tried in different Scene and it worked. Whats the cause? - Blender Stack Exchange](https://i.stack.imgur.com/h0D0G.png)
shaders - God Rays / Light Beams not showing up in Cycles. Tried in different Scene and it worked. Whats the cause? - Blender Stack Exchange
![Need help, how do I create god rays as seen here in cycles without actually using volumetrics/ fog. : r/blender Need help, how do I create god rays as seen here in cycles without actually using volumetrics/ fog. : r/blender](https://preview.redd.it/need-help-how-do-i-create-god-rays-as-seen-here-in-cycles-v0-swhr14gzjv7a1.png?auto=webp&s=cb927efb940a7ee3b055ca8ed6d2b2732a9f3933)